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Jesse Heinig

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7th
  • 01:40 pm Running #Vampire: Thaumaturgy—The Devil's Bargain
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Tags

  • 1st edition ad&d
  • camarilla
  • dark sun
  • dying kingdoms
  • economics
  • gah
  • game design
  • movie
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  • proposition 8
  • review
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Comments

  • Troy Heck
    13 Sep 2018, 18:22
    1st edition Ad&D: Gygax's mad genius and the sweet spot level
    I'm not familiar with rules after 1e, but I'd be surprised if in subsequent editions if you'd just continue getting levels upon levels until you're some sort of god. As pointed out, the goal of the…
  • Marianne Kearns
    20 Oct 2017, 22:19
    Running Pathfinder: Kingmaker -- Entry 2: Dwarf Fortress
    Earthling...
    Q: what's the MOST important objective
    N our grisly, papyrus, lifelong demise?
    A: winning Seventh-Heaven: in the
    Great Beyond, e-VERY-thang is possible.

    Q: You gonna live forever?
    A:…
  • ext_1966811
    21 Oct 2014, 07:34
    Running Dark Sun: Memorable Magic Items
    You can go one further and make "coup" powers or "relics" ala Deadlands. A player defeats a powerful beast or weapon and there's a chance their weapon or they themselves becomes imbued with a special…
  • beellezeebug
    24 Aug 2014, 04:20
    The Book of Infinite Spells Problem (yet more game design)
    Agreed.
  • (Anonymous)
    24 Jul 2014, 05:21
    The Book of Infinite Spells Problem (yet more game design)
    I created a wizard class in a technological world where wizards were hunted. No fireballs or such flash, spells that could be explained away or hidden. Since being a wizard was an illigal and…

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