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Monday, December 29th, 2014

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Running Dark Sun: Merchant-Adventurers
In the original incarnation of the DARK SUN game, the supplement Dune Trader detailed the independent traders who ventured from city-state to city-state, hawking their wares and sometimes engaging in shady dealings. Players could take on the Trader class and deal with the problems of trying to move caravans of goods, bribing templars, buying low and selling high, running a business, and defending against thieves and scoundrels. Athas.org's 3rd edition version of DARK SUN didn't explicitly deal with traders, but 4e included the trader as an archetype, continuing the trend.

Now, some players didn't like the trader class. This was a character that didn't fight well (using the thief's combat ability and often without armor), had limited skills (like a thief but not as competent), and had no magical or psionic power. The trader's main claim to fame was having access to more money than most characters, but not so much that it really mattered after a level or two. So why would you ever play one?Read more...Collapse )

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